Quick Ratios
Quarterly Results
Profit & Loss
Balance Sheet
Cash Flow
Ratios
Mkt Cap
Market Capitalization
₹9,842Cr
Rev Gr TTM
Revenue Growth TTM
42.45%
Peer Comparison
Compare up to 10 companies side by side across valuation, profitability, and growth.

NAZARA
VS
| Quarter | Mar 2023 | Jun 2023 | Sep 2023 | Mar 2024 | Jun 2024 | Sep 2024 | Mar 2025 | Jun 2025 | Sep 2025 |
|---|
|
Growth YoY Revenue Growth YoY% | 65.2 | 14.0 | 12.7 | 1.8 | -8.0 | -1.7 | 7.3 | 66.9 | 95.4 | 99.4 | 65.1 | -24.1 |
| 262 | 221 | 271 | 284 | 263 | 225 | 294 | 498 | 486 | 451 | 467 | 338 |
Operating Profit Operating ProfitCr |
| 9.4 | 13.0 | 9.0 | 11.3 | 1.3 | 10.0 | 7.9 | 6.9 | 6.7 | 9.5 | 11.4 | 16.7 |
Other Income Other IncomeCr | 8 | 12 | 12 | 18 | 36 | 25 | 24 | 22 | 13 | 53 | -34 | 10 |
Interest Expense Interest ExpenseCr | 3 | 1 | 3 | 2 | 1 | 1 | 2 | 3 | 5 | 5 | 7 | 4 |
Depreciation DepreciationCr | 16 | 15 | 15 | 15 | 22 | 15 | 26 | 31 | 37 | 65 | 61 | 60 |
| 17 | 28 | 21 | 37 | 17 | 34 | 22 | 25 | 6 | 31 | -42 | 14 |
| 5 | 7 | -1 | 8 | 0 | 10 | 4 | 12 | -8 | -6 | -8 | 5 |
|
Growth YoY PAT Growth YoY% | 91.2 | 26.4 | 39.0 | 46.7 | -98.1 | 13.2 | -32.8 | -53.7 | 2,161.1 | 117.4 | -308.9 | -35.4 |
| 3.2 | 8.2 | 8.1 | 9.2 | 0.1 | 9.4 | 5.1 | 2.6 | 0.8 | 10.3 | -6.4 | 2.2 |
| 0.0 | 0.7 | 0.8 | 0.9 | -0.3 | 0.7 | 0.8 | 0.8 | -0.1 | 1.9 | -0.8 | 0.3 |
| Financial Year | Mar 2017 | Mar 2018 | Mar 2019 | Mar 2020 | Mar 2021 | Mar 2022 | Mar 2023 | Mar 2024 | Mar 2025 | TTM |
|---|
|
| | -9.5 | -1.4 | 45.9 | 83.5 | 36.9 | 75.5 | 4.3 | 42.7 | 20.2 |
| 129 | 123 | 153 | 253 | 413 | 536 | 990 | 1,039 | 1,502 | 1,742 |
Operating Profit Operating ProfitCr |
| 32.2 | 28.3 | 9.6 | -2.2 | 9.1 | 13.8 | 9.3 | 8.8 | 7.5 | 10.7 |
Other Income Other IncomeCr | 12 | -26 | 15 | 13 | 12 | 24 | 50 | 78 | 84 | 42 |
Interest Expense Interest ExpenseCr | 0 | 2 | 1 | 1 | 1 | 1 | 5 | 7 | 10 | 21 |
Depreciation DepreciationCr | 1 | 8 | 20 | 27 | 35 | 39 | 57 | 67 | 118 | 222 |
| 72 | 13 | 11 | -21 | 17 | 70 | 89 | 103 | 78 | 9 |
| 11 | 12 | 4 | 6 | 3 | 19 | 25 | 14 | 15 | -17 |
|
| | -98.3 | 556.2 | -496.5 | 151.2 | 271.8 | 25.1 | 41.1 | -30.1 | -51.5 |
| 32.1 | 0.6 | 4.0 | -10.8 | 3.0 | 8.2 | 5.8 | 7.9 | 3.9 | 1.6 |
| 24.6 | 1.1 | 6.4 | -0.8 | 0.4 | 1.1 | 1.5 | 2.0 | 2.4 | 1.3 |
| Financial Year | Mar 2017 | Mar 2018 | Mar 2019 | Mar 2020 | Mar 2021 | Mar 2022 | Mar 2023 | Mar 2024 | Mar 2025 | Sep 2025 |
|---|
Equity Capital Equity CapitalCr | 2 | 11 | 11 | 11 | 12 | 13 | 27 | 31 | 35 | 74 |
| 221 | 341 | 396 | 496 | 646 | 1,028 | 1,078 | 1,968 | 2,828 | 3,321 |
Current Liabilities Current LiabilitiesCr | 41 | 51 | 55 | 143 | 214 | 173 | 334 | 382 | 926 | 570 |
Non Current Liabilities Non Current LiabilitiesCr | 1 | 33 | 21 | 44 | 30 | 38 | 51 | 45 | 272 | 217 |
Total Liabilities Total LiabilitiesCr |
Current Assets Current AssetsCr | 249 | 289 | 314 | 380 | 681 | 915 | 997 | 1,897 | 1,408 | 1,229 |
Non Current Assets Non Current AssetsCr | 16 | 182 | 200 | 397 | 341 | 494 | 704 | 865 | 3,028 | 3,031 |
Total Assets Total AssetsCr |
| Financial Year | Mar 2017 | Mar 2018 | Mar 2019 | Mar 2020 | Mar 2021 | Mar 2022 | Mar 2023 | Mar 2024 | Mar 2025 |
|---|
Operating Cash Flow Operating Cash FlowCr | 57 | 3 | 19 | -2 | 67 | 62 | 8 | 91 | 66 |
Investing Cash Flow Investing Cash FlowCr | -54 | -18 | -67 | 9 | -268 | -334 | -95 | -603 | -1,134 |
Financing Cash Flow Financing Cash FlowCr | 0 | 37 | 6 | 3 | 217 | 335 | 15 | 946 | 805 |
|
Free Cash Flow Free Cash FlowCr | 56 | 1 | 13 | -9 | 65 | 51 | 0 | 64 | -82 |
| 93.0 | 310.1 | 286.5 | 8.3 | 494.3 | 122.5 | 12.8 | 101.5 | 104.8 |
CFO To EBITDA CFO To EBITDA% | 92.9 | 6.5 | 117.6 | 39.9 | 163.8 | 72.3 | 8.0 | 91.2 | 53.8 |
| Financial Year | Mar 2017 | Mar 2018 | Mar 2019 | Mar 2020 | Mar 2021 | Mar 2022 | Mar 2023 | Mar 2024 | Mar 2025 |
|---|
Valuation Ratios Valuation Ratios |
Market Cap Market CapitalizationCr | 0 | 0 | 0 | 0 | 4,461 | 5,343 | 3,418 | 5,131 | 8,300 |
Price To Earnings Price To Earnings | 0.0 | 0.0 | 0.0 | 0.0 | 485.1 | 187.4 | 86.8 | 90.7 | 109.5 |
Price To Sales Price To Sales | 0.0 | 0.0 | 0.0 | 0.0 | 9.8 | 8.6 | 3.1 | 4.5 | 5.1 |
Price To Book Price To Book | 0.0 | 0.0 | 0.0 | 0.0 | 6.8 | 5.1 | 3.1 | 2.6 | 2.9 |
| -1.9 | -2.1 | -7.6 | 32.4 | 99.4 | 58.5 | 30.9 | 39.6 | 66.3 |
Profitability Ratios Profitability Ratios |
| 100.0 | 100.0 | 100.0 | 100.0 | 100.0 | 100.0 | 95.0 | 93.0 | 97.5 |
| 32.2 | 28.3 | 9.6 | -2.2 | 9.1 | 13.8 | 9.3 | 8.8 | 7.5 |
| 32.1 | 0.6 | 4.0 | -10.8 | 3.0 | 8.2 | 5.8 | 7.9 | 3.9 |
| 32.3 | 4.0 | 2.9 | -3.8 | 2.7 | 6.7 | 8.2 | 5.4 | 2.9 |
| 27.3 | 0.3 | 1.6 | -5.3 | 2.1 | 4.9 | 5.7 | 4.5 | 2.2 |
| 23.0 | 0.2 | 1.3 | -3.4 | 1.3 | 3.6 | 3.7 | 3.2 | 1.4 |
Operational Ratios Operational Ratios |
Solvency Ratios Solvency Ratios |
Liquidity Ratios Liquidity Ratios |
### **Company Overview**
Nazara Technologies Ltd. is India’s only publicly listed gaming and esports company, operating as a diversified global platform across gaming, sports media, esports, and digital advertising technology (Adtech). With a strategic 360-degree ecosystem combining digital and offline experiences, Nazara has established a leadership position in high-growth segments such as interactive gaming, gamified early learning, skill-based real money gaming, and esports.
Headquartered in India, the company has a global footprint with operations in the U.S., Europe, the Middle East, Africa, and South Asia. It owns and operates a portfolio of renowned intellectual properties (IPs) and subsidiaries, including **World Cricket Championship (WCC)**, **Sportskeeda**, **Kiddopia**, **Animal Jam**, **Fusebox Games**, **NODWIN Gaming**, **Datawrkz**, **PokerBaazi**, **Funky Monkeys**, and **Smaaash**.
---
### **Strategic Pillars (as of Nov 2025)**
#### **1. Integrated, Platform-Led Growth Strategy**
- Nazara has transitioned from a decentralized "acquire and scale" model to a fully integrated platform structure as of FY 2025–26.
- **Centres of Excellence** in analytics, AI, and user acquisition are being embedded across all verticals to drive synergy, improve decision-making, and accelerate development.
- Standardized growth strategies, unified dashboards, cross-portfolio resource sharing, and enhanced governance are enabling faster scaling and monetization.
#### **2. Direct-to-Consumer (D2C) Network & Unified Identity**
- The company is building a **direct-to-consumer user network** leveraging **first-party data**, **cross-promotion**, and **enhanced monetization**.
- Partnered with **Google** to launch **Nazara ID**, a unified login platform across all published games.
- Enables a **seamless cross-game experience**, better data utilization, and personalized engagement.
- Initial rollout across core titles like **World Cricket Championship (WCC)** and **Love Island**, with plans for global expansion.
---
### **Core Business Segments & Portfolio**
#### **A. Interactive Gaming**
- **Gamified Early Learning:**
- **Kiddopia**: Subscription-based app for children aged 2–8. Ranked among the top 3 grossing kids’ apps in the U.S. (Sensor Tower), with 80% of users from the U.S.
- Increased subscription price to $12.99/month (from $9.99) in Jan 2025, raising ARPU to **$7.13**.
- Achieved higher LTV despite lower subscriber count due to reduced churn.
- Secured licensing partnerships with **Mattel (Barbie)**, **Moonbug (Little Angel)**, and **Hasbro (PJ Masks)**.
- Recently integrated into Nazara post-**full ownership acquisition**, enabling strategic synergy and centralized monetization.
- **Animal Jam** (via WildWorks): A safe, educational multiplayer platform for ages 7–12.
- Ranked #1 grossing app for ages 9–11 in the U.S.
- 90% of users from the U.S., monetized via **in-app purchases (IAP)** and **subscriptions**.
- Achieved **22.3% EBITDA margin in Q1 FY26**, driven by seasonal events and premium content.
- New product pipeline includes a nostalgic mobile game in collaboration with **Slinky**, targeting social progression and accessibility.
- **Freemium & IP-Based Narrative Gaming:**
- **Fusebox Games** (acquired for **INR 228 crores** in Aug 2024): UK-based studio behind **'Love Island: The Game'**.
- Generated **INR 116 crores in revenue** and **INR 33 crores in EBITDA** by July 2024.
- 90% of revenue from IAP in developed markets (U.S., UK, Europe).
- **Big Brother: The Game**: Launched globally in 2025 under Banijay Entertainment license.
- **Love Island** user base: Primarily aged 18–45, with 68% in U.S.
- Strategy: Expand into **narrative-driven, IP-based mobile games** with global appeal.
#### **B. Esports & Sports Media**
- **NODWIN Gaming**:
- India’s leading esports operator with a global presence.
- Hosts major properties: **Comic Con**, **Playground**, **NH7 Weekender**, **BGMS (Badshah Gamers & Music Series)**.
- Expanded into Middle East, Turkey, Central Asia through acquisitions:
- **Freaks4U Gaming** (Germany)
- **Ninja Gaming**
- **PublishMe**
- **Star Ladder Limited**
- Plans to scale **international revenue** by consolidating assets and increasing live event presence.
- Raised **$28 million** in 2023, with key investors including **KRAFTON, Sony**, and **JetSynthesys**.
- Acquired **Trinity Gaming** (INR 24 crores): A multi-channel network (MCN) managing 700+ creators with 70M followers, strengthening influencer and digital marketing capabilities.
- **Absolute Sports / Sportskeeda**:
- Global sports media platform with brands: **Sportskeeda**, **Pro Football Network (PFN)**, **SoapCentral**, and **DeltiasGaming**.
- Serves **100M+ monthly fans** across India, U.S., and other international markets.
- Acquired wrestling-focused **TJRWrestling.net** and **ITRWrestling.com** (2025) for $1.25M, adding 1.7M MAUs.
- PFN ranked **#2 NFL website in the U.S.** as of Sep 2023.
- Monetizes via **programmatic ads**, **sponsorships**, and **media rights**.
#### **C. Digital Advertising Technology (Adtech)**
- **Datawrkz** (including **Space & Time Media**, acquired for **GBP 4.8M / INR 52.3 crores** in 2024):
- Provides **demand-side (user acquisition)** and **supply-side (monetization)** adtech solutions.
- Generated **₹196 million EBITDA in FY24-25** (vs ₹83M in FY23-24), driven by higher-margin verticals.
- Expanded **U.S. sales pipeline**, improved client retention, and higher **Customer Lifetime Value (LTV)**.
- Focus: Drive global growth and support internal/external portfolio monetization.
#### **D. Skill-Based Real Money Gaming (RMG) & Offline Expansion**
- **PokerBaazi**:
- India’s largest online poker platform, part of **Moonshine Technology** (in which Nazara made a **₹982 crore strategic investment**).
- Over **340,000 monthly active users** as of May 2024.
- Market leader in India’s RMG segment; remains profitable despite 48.7% GST regime.
- **Offline Gaming & Family Entertainment**:
- Acquired stakes in **Funky Monkeys** (60%) and full ownership of **Smaaash** (acquired via NCLT process in FY26).
- Smaaash contributed **INR 8.06 crore revenue / 3.33 crore EBITDA** in Apr–Jun 2025.
- Led business revival: center refurbishments, new esports IPs (e.g. **Smaaash Chess Masters**), BGMI tournaments.
- Full **rebrand and relaunch planned for FY27**.
- Vision: Create a **360-degree gaming ecosystem** integrating online and offline experiences.
#### **E. Publishing & Global Studios**
- **Curve Games**:
- UK-based PC/console publisher with titles like *For The King*, *Wobbly Life*, *Human Fall Flat*.
- Generates **~GBP 9–10M in revenue** and **GBP 4–5M in free cash flow** annually.
- Strategic beachhead for Nazara in Western high-ARPU markets.
- **Nazara Publishing** (launched 2023):
- India’s first comprehensive game publishing platform.
- Invests **INR 1–3 crore per game**, targeting **20 titles in 18 months**.
- Supports Indian developers with funding, live ops, localization, and analytics.
---
### **Recent Strategic Developments (Sep–Nov 2025)**
- **Full Integration of Key Subsidiaries**: Nazara now has **full ownership of Kiddopia, Paperboat, NextWave, and Fusebox**, enabling faster capital allocation and synergistic scaling.
- **Stabilization & Strategic Inflection**: FY 2024–25 was a turnaround year focused on strengthening proprietary products (DMP stack, demand-side tech) and reducing reliance on low-margin contracts.
- **Highest-Ever Financial Performance**: Achieved **record consolidated revenue of ₹1,624 crore** and **EBITDA of ₹153.5 crore** in FY24–25.
- Gaming segment: **₹518.2 crore revenue**, **19.9% EBITDA margin**.
- "Others" segment (Adtech, Esports): **₹1,109 crore revenue**, **7.3% margin**.
- **Monetization Innovation**:
- Launched **gCommerce platform** integrated with **ONDC Network**, enabling in-game purchases across 10+ categories.
- **Leadership & Governance**:
- Added **Mr. Rohit Sharma** (ex-CEO, POKKT; ex-COO, AnyMind Group) to the board, bringing deep adtech and digital media expertise.
---
### **Financial Highlights (FY 2024–25)**
| Metric | Amount |
|-------------------------------|--------------------|
| **Total Revenue** | ₹1,624 crore |
| **EBITDA** | ₹153.5 crore |
| **EBITDA Margin (Gaming)** | **19.9%** |
| **Gaming Revenue** | ₹518.2 crore |
| **Adtech EBITDA** | ₹196 million |
| **Cash Position** | Strong, debt-free |
*Note: Revenue from Aug 22, 2024 – Mar 31, 2025: INR 161.7 crore (vs INR 61.8 crore in FY23-24).*
---
### **Competitive Advantages**
- **First-Mover in Indian Gaming IPO**: Strong institutional and retail investor base.
- **Proprietary IPs** across multiple demographics (kids, teens, adult gamers, sports fans).
- **Global Footprint** with localized operations.
- **Diversified Monetization**: Subscriptions, IAPs, advertising, platform fees, sponsorships, merchandising.
- **Proven M&A Playbook**: Disciplined acquisitions, operational synergy, and EBITDA improvement.